Colorless
Introduction
This project I designed a side-scrolling action-adventure game with a predominantly black-and-white aesthetic. Certain areas in each scene feature color, granting them unique properties that players can use to overcome obstacles. In this project, I designed a level set in a medieval castle, where blue is the dominant color. The level design, inspired by games like Ori and Hollow Knight, features interconnected paths, allowing players multiple ways to reach their destination. The level’s boss also reflects the unique traits of the color blue, with its behaviors and attack methods built around this theme.

WAKE
[CIGA Game Jam] Desert Adventure
Spiral Dungeon
Introduction
In this project, I designed a four-level spiral dungeon, drawing inspiration from games like Dark Souls, Elden Ring, and Diablo. My primary reference was the Subterranean Shunning-Grounds from Elden Ring, which I consider one of the most intricate and challenging areas to explore in the game. What makes it stand out is the vertical expansion added to an already complex layout. Each layer is interconnected, creating a highly detailed and three-dimensional environment that makes it difficult for players to find the correct path.



